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There is no closure for an audience that is invested in characters.
http://www.npr.org/2013/04/25/178832854/matthew-weiner-on-mad-men-and-meaning (via beekernortham)
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Oslo urban planning. 13 April, 12.57 by Timo Arnall.
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Games are just experiences encoded so the failure has no cost outside the game.
Kill it With Fire: why Gamification sucks and Game Dynamics rule (via paperbits)
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