1. There is no closure for an audience that is invested in characters.

    http://www.npr.org/2013/04/25/178832854/matthew-weiner-on-mad-men-and-meaning (via beekernortham)

  2. 25 April, 17.28 by Timo Arnall.

  3. 27 April, 11.57 by Timo Arnall.

  4. 26 April, 15.05 by Timo Arnall.

  5. 25 April, 13.03 by Timo Arnall.

  6. 24 April, 18.10 by Timo Arnall.

  7. 24 April, 14.40 by Timo Arnall.

  8. 24 April, 14.10 by Timo Arnall.

  9. 22 April, 16.30 by Timo Arnall.

  10. Oslo urban planning. 13 April, 12.57 by Timo Arnall.

  11. 4 April, 13.17 by Timo Arnall.

  12. 4 April, 08.55 by Timo Arnall.

  13. 4 April, 08.15 by Timo Arnall.

  14. Games are just experiences encoded so the failure has no cost outside the game.

    Kill it With Fire: why Gamification sucks and Game Dynamics rule (via paperbits)

  15. 16 March, 11.18 by Timo Arnall.